I am a games designer with nine years’ games industry experience working on AAA console and PC games. 

I began working in the games industry in 2005, working as as QA technician at Rare, working on launch titles for the Xbox 360. Following that start, I worked at 2K Games, where I broadened my skills to include compliance testing for both Sony and Microsoft consoles, before moving to Free Radical Design in Nottingham.

Following the closure of Free Radical, I joined Ninja Theory as a senior QA technician in 2009. In 2011, I joined the design team as a junior games designer, and worked on multiple AAA games, gaining experience in level, encounter and narrative design; as well as associated documentation.

In 2014 I took a career break to raise my two children, but kept up to date with game engines such as Unreal and Unity, as well as continuing to develop my writing skills.