PC, Xbox 360, PS3
Unreal Engine 4
Junior Game Designer
Ninja Theory worked on an open world action-adventure game which, while never released, progressed through pre-production to a vertical slice stage.
During this project I worked closely with the Gameplay Director on world and narrative design. I wrote audio logs, newspaper clippings and other collectibles. I was also involved in writing NPC barks and other dialogue.
Using Unreal Engine 4, I designed and iterated level layouts, combat encounters, environmental and gameplay puzzles, as well as stealth gameplay sections; all with appropriate documentation.