Unannounced Action Game

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Platform:
PC, Xbox 360, PS3

Tools Used:
Unreal Engine 4

Role:
Junior Game Designer

Overview

Ninja Theory worked on an open world action-adventure game which, while never released, progressed through pre-production to a vertical slice stage. 

 

Detailed Info

During this project I worked closely with the Gameplay Director on world and narrative design. I wrote audio logs, newspaper clippings and other collectibles. I was also involved in writing NPC barks and other dialogue.

Using Unreal Engine 4, I designed and iterated level layouts, combat encounters, environmental and gameplay puzzles, as well as stealth gameplay sections; all with appropriate documentation.